Whilst STEM represents science, technology, engineering and maths; “STEAM” represents STEM plus the arts – humanities, language, dance, music and visual arts.
Where STEM explicitly focuses on scientific concepts, STEAM investigates those same ideas, but does this through inquiry and problem-based learning methods used in the creative process.
STEAM materials challenge the preconceptions that learning areas are separate, and moves past the “I’m good at math and science, so I’m not creative” way of thinking.
Toys, materials and resources are engaging, multifaceted and inclusive; with diversity of representation and thought. These can include ball runs, memory cards, coding toys, math squares, geometric sequencing blocks (such as tangrams) and building blocks (such as magnetic tiles).